International call for projects

Game in Lab’s international call for projects is open once again in 2026, to researchers from all over the world and aims to support the production of scientific knowledge about board games. Game in Lab has already supported more than 30 researchers through previous international calls for projects.
For more information, please see our FAQ and our article on research impact.

 The 2026 call for projects is open!

The 2026 call for projects is open!

Applications are accepted until September 25, 2026, at noon (Paris time – GMT+2).

Presentation of the international call for projects

The international call for projects welcomes disciplinary and interdisciplinary proposals from any scientific research institution. Research projects lasting up to 24 months are eligible. This year, special attention will be given to projects investigating the following areas of focus: “Sustainability, Justice and Inclusion”, “Health and Wellbeing”, both in fundamental and applied research.
For more information, please see our FAQ and our article on research impact.

Financial Support

This year’s endowment is €45,000. Each project will be eligible for a maximum grant of €20,000.

Expected projects outcomes

The appointed teams are expected to contribute to Game in Lab’s diffusion and scientific popularization actions in the form of articles (scientific or otherwise), published on Game in Lab’s website, or in other journals or media. Project leaders will also be invited to attend events organized or supported by Game in Lab.

This year, Game in Lab is introducing impact as a criterion in the assessment of proposals. We use “impact” to mean the potential benefit of research to people and communities beyond academia, including to society, culture, the economy, or policy more broadly.
All applicants are asked to an impact statement as part of their proposal, addressing two questions: who, beyond the academic community, might benefit from this research; and how they might benefit. Applicants should also describe any steps they plan to take to support this, such as through partnerships, engagement activities, or other forms of knowledge exchange with non-academic stakeholders.
For more information, please see our article.

Eligibility criteria

  • Applications from public research institutions will receive special attention. They can be associated with other institutions, private or public.
  • Commitment to allocating the entirety of the subvention dedicated to the research actions to the appointed team.
  • Co-financing is encouraged. 

Submit an application

Applications must be submitted online and include all required documents as specified in the detailed call for projects. You can edit a submitted application until the deadline using the link provided in the confirmation email after submission.

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Learn about the research projects supported by Game in Lab

    • Project
    • Underway


    A Board Game-Based Methodology for Interprofessional Medical Education

    In 2026, Game in Lab selected Dr. Joshua Juvrud's project to explore the potential of a board game as a novel training and research methodology for interprofessional medical education, with a particular focus on preparing healthcare teams for complex crises.
    • Project
    • Underway


    Roll for Initiative: Exploring the Use of TTRPGs in Social Care Settings

    Tabletop role-playing games are experiencing rapid growth and are increasingly attracting the interest of researchers and social care professionals. Beyond entertainment, they offer unique opportunities to foster engagement, creativity, and social interaction. This project builds on this momentum by exploring how these games can be used in a structured way within educational and therapeutic contexts.
    • Project
    • Underway


    CLEVER - Cognitive Load and Ergonomic Visual Evaluation in Research

    The CLEVER project addresses a major gap in board game design: the lack of clear, scientific standards for visual and cognitive ergonomics. By studying how elements like typography, icons, and layout affect players’ understanding and experience, it aims to make games more accessible, intuitive, and enjoyable for a wider audience. Ultimately, the project seeks to better understand how game design shapes the pleasures and inclusivity of play.
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