Emotional regulation is an essential skill for supporting learning and strengthening social relationships from childhood. Board games offer an ideal setting for developing these skills, engaging attention, inhibition, frustration management, and decision-making.
Game in Lab invites you to discover the results of recent scientific research and practical advice on using board games as tools for emotional regulation. Learn how playful activities contribute to developing self-regulation and can help you better manage your own emotions and behaviors.
Watch the presentation by Eric Lambert, Professor of Psychology at the University of Poitiers, specializing in play-based learning, and Anick Pelletier, a learning specialist in Quebec City, specializing in cognitive remediation through games.
The Japanese Association for Role-Playing Game Studies and Game in Lab are pleased to present the 2025 edition of the Japanese Journal of Analog Role-Playing Game Studies (JARPS), a free, entirely online event taking place on November 22, 2025.
This edition explores the equipment, methods, and technologies used in the creation, design, and gameplay of tabletop role-playing games (TRPGs) and live-action role-playing games (LARPs) through presentations by researchers and role-players from around the world. Various aspects of game tools, conceptual frameworks, and materiality will be explored!
Researchers, players, designers, and anyone curious are invited to check out the program and register!
You may also find the recordings of the past presentations on our YouTube channel, following the link below.
Game in Lab supports the conference “Neuropsychological intervention with modern board games.” at the Educator’s Day, SPIEL, on Friday 24 October, at 4:30 pm, Hall 4.
Learn about play and learning! Modern board games go beyond mere entertainment: they engage essential skills, necessary to learn and adapt. Game in Lab invites you to explore how scientific research sheds light on the links between board games and the development of cognitive skills.
Through Prof. Jorge Moya-Higueras and Dr. Nuria Vita-Barrull’s studies, discover how gameplay influences learning, concentration, and group dynamics, with concrete findings that can inspire players, game designers, and any curious mind!
We’re pleased to announce the launch of Game in Lab’s official LinkedIn page!
Our actions
SUPPORTING RESEARCH
Game in Lab funds multidisciplinary scientific research projects to promote the production of scientific knowledge about board games.
DISSEMINATION OF SCIENTIFIC KNOWLEDGE
Game in Lab disseminates current scientific knowledge on board games to various audiences in engaging formats that are adapted and accessible to all.
EVENTS
Game in Lab creates opportunities for meetings to promote discussions with a variety of audiences around scientific knowledge about board games.
Founding Members
Asmodee was founded in 1995. It has become a world leader in the production and distribution of board games. Its aim is to offer a game for all players of all ages, from the most casual to the most engaged. Asmodee is convinced that board games are much more than just entertainment. Therefore, it focuses on studying and promoting the value of games for society.
Created in 2013 to meet the challenges of digital technologies and companies’ needs to accelerate their transformation, Innovation Factory is a not-for-profit association composed of partner companies and students. At its heart: digital natives of the Web School Factory, a five-year post-baccalaureate school that trains future digital managers. Innovation Factory’s mission is to create innovative interaction and training modules to foster collaboration, training and innovation.