Our international call for projects is currently open!
Research proposals, spanning fundamental or applied research, are invited from both disciplinary and interdisciplinary domains, and from any institution dedicated to scientific research.
Analog Game Studies and Game in Lab are pleased to announce the new edition of Generation Analog. The event will take place online 15 July 2026. It’s free and accessible for everyone upon inscription. All the interventions will be recorded and available at a later stage on the YouTube Channel AGS.
This year’s edition will explore the “GREEN” theme and invite participants to investigate the many meanings and cultural dimensions of this rich and complex color.
Generation Analog 2026 is open to researchers, teachers, artists, professionals and curious minds altogether!
Emotional regulation is an essential skill for supporting learning and strengthening social relationships from childhood. Board games offer an ideal setting for developing these skills, engaging attention, inhibition, frustration management, and decision-making.
Game in Lab invites you to discover the results of recent scientific research and practical advice on using board games as tools for emotional regulation. Learn how playful activities contribute to developing self-regulation and can help you better manage your own emotions and behaviors.
Watch the presentation by Eric Lambert, Professor of Psychology at the University of Poitiers, specializing in play-based learning, and Anick Pelletier, a learning specialist in Quebec City, specializing in cognitive remediation through games.
Our actions
SUPPORTING RESEARCH
Game in Lab funds multidisciplinary scientific research projects to promote the production of scientific knowledge about board games.
DISSEMINATION OF SCIENTIFIC KNOWLEDGE
Game in Lab disseminates current scientific knowledge on board games to various audiences in engaging formats that are adapted and accessible to all.
EVENTS
Game in Lab creates opportunities for meetings to promote discussions with a variety of audiences around scientific knowledge about board games.
Founding Members
Asmodee was founded in 1995. It has become a world leader in the production and distribution of board games. Its aim is to offer a game for all players of all ages, from the most casual to the most engaged. Asmodee is convinced that board games are much more than just entertainment. Therefore, it focuses on studying and promoting the value of games for society.
Created in 2013 to meet the challenges of digital technologies and companies’ needs to accelerate their transformation, Innovation Factory is a not-for-profit association composed of partner companies and students. At its heart: digital natives of the Web School Factory, a five-year post-baccalaureate school that trains future digital managers. Innovation Factory’s mission is to create innovative interaction and training modules to foster collaboration, training and innovation.