While a great deal of scientific data is currently available on video games, very little is available on board games despite growing interest in this type of game in all disciplines. This is why Game in Lab launches calls for projects every year to support the production of multidisciplinary scientific knowledge on board games.Â
International call for projects
Game in Lab provides financial support to scientific research projects every year.
In 2026, Game in Lab selected Dr. Joshua Juvrud's project to explore the potential of a board game as a novel training and research methodology for interprofessional medical education, with a particular focus on preparing healthcare teams for complex crises.
Tabletop role-playing games are experiencing rapid growth and are increasingly attracting the interest of researchers and social care professionals. Beyond entertainment, they offer unique opportunities to foster engagement, creativity, and social interaction. This project builds on this momentum by exploring how these games can be used in a structured way within educational and therapeutic contexts.
The CLEVER project addresses a major gap in board game design: the lack of clear, scientific standards for visual and cognitive ergonomics. By studying how elements like typography, icons, and layout affect players’ understanding and experience, it aims to make games more accessible, intuitive, and enjoyable for a wider audience. Ultimately, the project seeks to better understand how game design shapes the pleasures and inclusivity of play.
Scientific Committee
The Scientific Committee is responsible for the scientific and ethical direction of the Game in Lab program. It also supervises scientific actions conducted under the program, and selects projects under the annual calls for projects.
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