game in lab's Scientific
Gilles Brougère - CHAIRMAN
Gilles Brougère is a Professor of Education sciences at the University of Paris XIII where he is responsible for the Masters “Games Sciences”. His research focuses on the relations between games, play, formal and informal learning in play and tourism contexts, mass toys culture.
Professor of History at the University of Paris XIII. She is also a game specialist and has published including « Playing Formerly: Essay on Gambling in Modern France : 16th-18th Century » , Paris, Champ Vallon, 2006.
She is the general secretary of the learned society and research group ” group “Jeu et Sociétés”.
Doctor in Sports Sciences and Associate Member of the TEC Laboratory (body techniques and stakes) at the University of Paris
His research work focuses on competitive video gaming or “e-sports”. He is particularly interested in the part played by motor involvement when practicing and e-sports, the links between practice modalities and players’ aggressive behaviors, and the sociability of e-sports communities which he examines through a socio-technical analysis at the crossroads of the sociology of sport and game sciences.
Sociologist at the Centre Pierre Naville (University of Paris Saclay) and Associate Researcher in the narratology team at the CRAL (EHESS)
His work focuses on fiction, with in-depth studies on audiovisual and simulation games. Among other titles, he published Hollywood face à la censure (CNRS Editions 2005), Jeux de rôle : les forges de la fiction (CNRS Editions 2007), and Définir la fiction (EHESS Editions 2011). His recent research focuses on the on-screen representation of extreme intelligence, anomalies in fiction and interactive scriptwriting.
He is also a board game and tabletop role-playing game author.
Professor of Social and Cultural Anthropology at the University of Paris
He is the Director of Doctoral Professional Training in Social Sciences and Head of the Research Center in HSS applied to innovations, consumption, and sustainable development.
He was President of the Scientific Council of the “Forum Jeu et Sociétés” from 2010 to 2013. Conducted in France, the United States, China, and Africa, his research work focuses on consumption and health, consumption and body care, training assessments in higher education, scientific production, and others.
Lecturer in management sciences, Paris-Est Créteil University
After a career in the Army, Philippe Lépinard joined the University of Paris-Est Créteil (UPEC) in 2015. His research activities deal with ludopedagogy in higher education (management, project management and languages).
He is the founder of the fablab GamiXlab and the head of the scientific project EdUTeam. He also participates in several professional and scientific networks, including the MACCA Management thematic research group at AIMS.
Finally, he is the co-organizer of the International Game Evolution Symposium “Ludopédagogie – Esport – Management” since 2018.
Professor of Psychiatry at the University of Nice Sophia Antipolis, Director of the Cognition, Behavior & Technology team (CoBTeK-lab), co-Director of the CMRR (Resource and Research Memory Center) of the University Hospital of Nice, and President of the IA (Innovation Alzheimer – Affect – Autism) association
His areas of expertise include behavioral and psychological symptoms, assessment and treatment of apathy, and the use of new technologies for diagnosis and stimulation in neuropsychiatric pathologies.
Professor of Clinical Psychology and Director of EA 4430 CLIPSYD (developmental psychoanalysis)
The main theme of her research is the study of the psychological factors involved in the development of addictions with and without substances (alcohol, tobacco, cannabis, pathological gambling, ACT, Internet, and video games) in adolescents and adults. She also conducts research on depressive and anxiety disorders, personality dimensions, as well as the evaluation of the effectiveness of psychotherapeutic treatments such as motivational interviewing and cognitive-behavioral therapies.
Lecturer in History of Science at the University of Western Brittany, attached to the Center François Viète.
Her research focuses on the history of (mainly determined) games and their mathematical theories, from the first works of mathematical recreation published in the 17th century to the programming of computer games in the middle of the 20th century.
Lisa is also a trainer at the INSPÉ (National Higher Institute of Teaching and Education). In this context, she is interested in the use of games in the teaching of mathematics, from primary to high school.
Doctor in Biology
Elifsu Sabuncu is interested in philosophy and the history of science.
Dr. phil, Archaeologist, Director of the Swiss Game Museum (La Tour-de-Peilz)
Since 2019, he has held tenure in Cultural History of Antiquity and the Middle Ages at the University of Fribourg (CH). Since 2017, he has been collaborating with Véronique Dasen on the project “Locus Ludi” (ERC Advanced Grant) and conducting research on the history of games for more than 25 years.
He is a founding member of the Board Game Studies (BGS) group, which annually organizes the international symposium of the same name, and a member of the editorial board of the BGS Journal (De Gruyter, online).
Together with Rainer Buland, he is editor of the series of publications entitled “Ludographie”.
Director of the BPI France Lab
The Lab’s vocation is to stimulate the strategic thinking of SME and MSC managers. The Lab’s work lies between academic research and strategy consulting. Quantitative surveys, interviews and documentary research are also carried out in this framework, and managers, researchers and members of the ecosystem are involved in their research.
Thierry Wendling is a an anthropology researcher at the CNRS, the French National Center for Scientific Research. He is the co-director of LAHIC (IIAC, CNRS-EHESS). He also co-directs the journal Ethnographiques.org, of which he is one of the founders.
Lecturer at the University Sorbonne Paris Nord in the laboratory EXPERICE
Vinciane Zabban is interested in technical and social mediations of leisure activities and social forms of creative expression. Her current research focuses both on the designers, production, and practices of video games and on the effects of the Internet on their practice and the market.