publications scientifiques

Les projets de recherche soutenus par Game in Lab contribuent à la diffusion de la connaissance scientifique sur le jeu par la publication d’articles dans de grandes revues internationales, et sous d’autres formes.

NOS PUBLICATIONS SCIENTIFIQUES

Articles et autres publications scientifiques issus des projets soutenus par Game in Lab.

Monk don't get angry

Monk dont get angry – fighting nuns, drinking brothers and mysterious monasteries in modern games

Boch, L., Falke, A. K., Püttmann, Y.

Kohlhammer, 2023

In-person and remote workshops for people with neurocognitive disorders: recommendations from a Delphi panel.

Manera, V., Agüera-Ortiz, L., Askenazy, F., Dubois, B., Corveleyn, X., Cross, L., Robert, P. & al

Frontiers in Aging Neuroscience, 931, 2022

Léa Martinez

ENTERTAINMENT VIDEO GAMES FOR ACADEMIC LEARNING: A SYSTEMATIC REVIEW.

Martinez, L., Gimenes, M., & Lambert, E.

Journal of Educational Computing Research, 2022

THE USE OF ANALOG AND DIGITAL GAMES FOR AUTISM INTERVENTIONS.

Atherton, G., Cross, L. 

 Frontiers in Psychology, 3049, 2021

Gamification in autism. A review of the use of analog and digital games in autism interventions.

Cross, L., Atherton G. 

FIRAH Fondation Internationale de Recherche Appliquée sur le Handicap, 2021

MORE THAN A GIMMICK - DIGITAL TOOLS FOR BOARDGAME PLAY.

Rogerson, M. J., Sparrow, L. A., Gibbs, M. R. 

Proceedings of the ACM on Human-Computer Interaction, 5 (CHI PLAY), 1-23, 2021

UNPACKING “BOARDGAMES WITH APPS”: THE HYBRID DIGITAL BOARDGAME MODEL.

Rogerson, M. J., Sparrow, L., A. Gibbs, M. R.

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 1-17, 2021

Project CAB (Cognitive Adaptation Behaviour)

CobTek Lab 

 

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