GAMe In LAB's scientific publications

Game in Lab’s sponsored research projects contribute to spread scientific knowledge on games through the publication of articles in major international journals, and other media.

We are proud and happy to showcase the latest publications from our research network.

scientific publications

Scientific articles and publications from Game in Lab’s research network

Monk don't get angry

Monk dont get angry – fighting nuns, drinking brothers and mysterious monasteries in modern games

Boch, L., Falke, A. K., Püttmann, Y.

Kohlhammer, 2023

In-person and remote workshops for people with neurocognitive disorders: recommendations from a Delphi panel.

Manera, V., Agüera-Ortiz, L., Askenazy, F., Dubois, B., Corveleyn, X., Cross, L., Robert, P. & al

Frontiers in Aging Neuroscience, 931, 2022

ENTERTAINMENT VIDEO GAMES FOR ACADEMIC LEARNING: A SYSTEMATIC REVIEW.

Martinez, L., Gimenes, M., & Lambert, E.

Journal of Educational Computing Research, 2022

THE USE OF ANALOG AND DIGITAL GAMES FOR AUTISM INTERVENTIONS.

Atherton, G., Cross, L. 

 Frontiers in Psychology, 3049, 2021

Gamification in autism. A review of the use of analog and digital games in autism interventions.

Cross, L., Atherton G. 

FIRAH Fondation Internationale de Recherche Appliquée sur le Handicap, 2021

MORE THAN A GIMMICK - DIGITAL TOOLS FOR BOARDGAME PLAY.

Rogerson, M. J., Sparrow, L. A., Gibbs, M. R. 

Proceedings of the ACM on Human-Computer Interaction, 5 (CHI PLAY), 1-23, 2021

UNPACKING “BOARDGAMES WITH APPS”: THE HYBRID DIGITAL BOARDGAME MODEL.

Rogerson, M. J., Sparrow, L., A. Gibbs, M. R.

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 1-17, 2021

Project CAB (Cognitive Adaptation Behaviour)

CobTek Lab 

 

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