Contenus scientifiques
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 Escape Game - Dictionnaire des Sciences du Jeu01/09/2024 
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 Joueurs et Joueuses - Dictionnaire des Sciences du Jeu01/09/2024 
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 Jeux de Société - Dictionnaire des Sciences du Jeu01/09/2024 
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 Analogue Game-Based Learning to Address Underemployment of People with Intellectual Disability: Resources and Best Practices01/09/2024 
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 A Critical Hit: Dungeons and Dragons as a Buff for Autistic People21/08/2024 
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 Game Accessibility for Visually Impaired People: A Review20/07/2024 
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 Game Changer: Exploring the Role of Board Games in the Lives of Autistic People05/07/2024 
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 Benefits of Playing at School: Filler Board Games Improve Visuospatial Memory and Mathematical Skills26/06/2024 
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 “We’ve All Come Together” A Board-Gaming Approach for Working with Autistic People01/05/2024 
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 Analog Games as Naturalistic Cognitive Paradigms: The Case of Ghost Blitz and Task Switching24/04/2024 
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 A Taste of Boardgamers. Tensions in Norms Surrounding Play.23/04/2024 
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 Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of “Quantik”23/03/2024 
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 (Re)Making Society: Board Games in the Socio-Cultural Sector01/01/2024 
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 Imagining the Future: Game Hacking and Youth Climate Action01/01/2024 
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 Do You Play in Class? Board Games to Promote Cognitive and Educational Development in Primary School01/01/2024 
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 Board Game-Based Intervention to Improve Executive Functions and Academic Skills in Rural Schools: A Randomized Controlled Trial01/12/2023 
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 Design in Partnership and Projects with High Social Impact An Experience with Games as Catalysts for a University Extension Project06/11/2023 
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 Lessons from Homebrewed Hybridity: Designing Hybrid Digital Boardgames for Distanced Play04/10/2023 
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 Ce Que Nous Savons sur (les) Sciences du Jeu : Analyse Bibliométrique et Lexicométrique des Articles de la Revue (2013-2022)01/09/2023 
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 Evalução dos Jogos na Educação01/09/2023 
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 Saving the Planet One Game at A Time01/09/2023 
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 Current Accessibility Challenges and Perspectives for People with Visual Impairments in Tabletop Games01/09/2023 
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 Material Game Studies: A Philosophy of Analogue Play01/09/2023 
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 Component Parts - Board Games as Architecture and Performance01/09/2023 
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 ‘Nature’ Games in a Time of Climate Crisis01/09/2023 
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 Cognitive Teleintervention with Board Games During the Pandemic Lockdown in School-Age Children01/09/2023 
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 Just Play Cognitive Modern Board and Card Games, It’s Going to Be Good for Your Executive Functions: A Randomized Controlled Trial31/08/2023 
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 Your Move: An Open Access Dataset of Over 1500 Board Gamer’s Demographics, Preferences and Motivations26/07/2023 
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 Understanding Computational Thinking in the Gameplay of the African Songo Board Game23/06/2023 
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 Titiller la Fiction Historique d’un Jeu15/06/2023 
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 Is Microethnography an Ethnographic Case Study? and/or a Mini-Ethnographic Case Study? An Analysis of the Literature24/04/2023 
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 The Hidden Rules of Hanabi: How Humans Outperform AI Agents19/04/2023 
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 The SMeFT Decks: A Card-Based Ideation Tool for Designing Hybrid Digital Boardgames for Distanced Play06/04/2023 
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 Video Games and Board Games: Effects of Playing Practice on Cognition27/03/2023 
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 Etudier le Recours au Jeu de Société dans le Cadre d’Activités d’Education Non Formelle en Fédération Wallonie-Bruxelles : Approche Méthodologique Qualitative02/01/2023 
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 The Cognitive Processes Behind Commercialized Board Games for Intervening in Mental Health and Education: A Committee of Experts03/11/2022 
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 Positionality: The Interplay of Space, Context and Identity11/08/2022 
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 Jouer dans les Soirées Jeux : Modalités d'Engagement chez les Joueurs.euses Passionnés.ées Autour d'Une Partie de Jeu08/03/2022 
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 Impact on Executive Dysfunctions of Gamification and Nongamification in Playing Board Games in Children at Risk of Social Exclusion01/02/2022 
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 In-Person and Remote Workshops for People With Neurocognitive Disorders: Recommendations From a Delphi Panel21/01/2022 
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 Age Ratings for Tabletop Games′ Usage in Brazil Analysis and Suggestion of New Criteria13/01/2022 
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 Entertainment Video Games for Academic Learning: A Systematic Review12/01/2022 
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 Observing Multiplayer Boardgame Play at a Distance15/10/2021 
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 More Than a Gimmick – Digital Tools for Boardgame Play06/10/2021 
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 Que Sait-On des Jeux de Société « Modernes » ?01/09/2021 
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 « Qui Veut Jouer au Monopoly ? » Cultures et Pratiques du Jeu de Société en France01/09/2021 
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 « Bon, Qui Connaît la Règle ? » Aspects Communautaire et Situé de la Transmission Orale des Règles de Jeu chez les Joueurs Passionnés01/09/2021 
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 Gamification in AutismRevue de littérature sur le sujet de la gamification dans l’autisme.01/09/2021 
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 The Intersection of Cultural Context and Research Encounter: Focus on Interviewing in Qualitative Research18/08/2021 
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 The Use of Analog and Digital Games for Autism Interventions09/08/2021 
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 Dark Forests and Doomed Adventurers: an Ecocritical Reading of Horror Roleplaying GamesForêts sombres et aventuriers condamnés : une lecture écocritique des jeux de rôle d’horreur.27/07/2021 
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 Ten Simple Rules for Designing Analogue Science Games10/06/2021 
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 Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model12/05/2021 
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 The Informational Ergonomics of Tabletop Games' Rulebooks An Analysis on Informational Hierarchy and Organization01/02/2021 
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 Cognitive Training with Modern Board and Card Games in Healthy Older Adults: Two Randomized Controlled Trials04/12/2020 
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 Conception et Edition de Jeux de Société : Etude du Secteur (de Niche) et Trajectoires Professionnelles01/09/2020 
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 Board Games and Learning: Why Care in the Digital Age?01/09/2020 
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 Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research16/04/2020 
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 Escaping with the Family Cooperation and Collaboration in a Single-Use Boardgame26/09/2019 
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 Token Gestures: Towards a Theory of Immersion in Analog Games16/09/2019 
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 Manuais de Jogos Enquanto Objetos Educativos01/09/2019 
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 Guidelines for Didactic Characteristics of Tabletop Games' Manuals and Video Tutorials01/09/2019 
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 Didactic Guidelines for Tabletop Game Manuals and Video Tutorials01/09/2019 
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 Developing Science Tabletop Games: ‘Catan’® and Global Warming01/09/2019 
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 A Pilot Study of the Efficacy of a Cognitive Training Based on Board Games in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial02/08/2019 
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 Exploring the African Songo Game and How Gameplay Enhances Multiple Literacies Among Adult Players in Cameroon and The United States01/05/2019 
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 Construire le Cadre du Jeu : Pratiques d’Engagement lors de Parties de Jeux d’Edition01/09/2018 
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 Games in the Curriculum01/09/2018 
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 Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play19/04/2018 
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 Unhappy Families: Using Tabletop Games as a Technology to Understand Play in Education02/02/2018 
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 What Can We Learn from Eye Tracking Boardgame Play?15/10/2017 
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 Finding Time for Tabletop: Board Game Play and Parenting08/07/2016 
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 A Review of Five African Board games: Is There Any Educational Potential?03/06/2016 
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 “I Love All the Bits“: The Materiality of Boardgames07/05/2016 
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 Digitising Boardgames: Issues and Tensions01/01/2015 
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