• News

Discover the two research reports from the Horizon Europe STRATEGIES project: “AI in Board Games and Development” & “Game Hacking Education” reports

We have the pleasure of sharing two study reports of the STRATEGIES project, co-led by Chloé & Paul Wake, directly reporting on outcomes of their Game in Lab funded project:

 

The “AI in Board Games and Development” report examines the role of artificial intelligence (AI) in board game design and development within the context of sustainable transitions in Europe’s game industries.

 

The “Game Hacking Education Report” includes actionable guidance for game development and game design programs at universities, guidance aimed at creating opportunities for developing students’s critical literacies and sustainability-oriented game design competencies.

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    Generation Analog 2026 - GREEN

    Analog Game Studies and Game in Lab are pleased to announce the new edition of Generation Analog. The event will take place online 15 July 2026. It’s free and accessible for everyone upon inscription. All the interventions will be recorded and available at a later stage on the YouTube Channel AGS.   This year’s edition will explore the “GREEN” theme and invite participants to investigate the many meanings and cultural dimensions of this rich and complex color.   Generation Analog 2026 is open to researchers, teachers, artists, professionals and curious minds altogether!
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    Games and emotional regulation: what does science say?

    Emotional regulation is an essential skill for supporting learning and strengthening social relationships from childhood. Board games offer an ideal setting for developing these skills, engaging attention, inhibition, frustration management, and decision-making.   Game in Lab invites you to discover the results of recent scientific research and practical advice on using board games as tools for emotional regulation. Learn how playful activities contribute to developing self-regulation and can help you better manage your own emotions and behaviors.   Watch the presentation by Eric Lambert, Professor of Psychology at the University of Poitiers, specializing in play-based learning, and Anick Pelletier, a learning specialist in Quebec City, specializing in cognitive remediation through games.
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    • Past

    JARPS 2025 - "Tools of the Trade: Props, Techniques, and Inspirations for Analog Role-Playing"

    The Japanese Association for Role-Playing Game Studies and Game in Lab are pleased to present the 2025 edition of the Japanese Journal of Analog Role-Playing Game Studies (JARPS), a free, entirely online event taking place on November 22, 2025.   This edition explores the equipment, methods, and technologies used in the creation, design, and gameplay of tabletop role-playing games (TRPGs) and live-action role-playing games (LARPs) through presentations by researchers and role-players from around the world. Various aspects of game tools, conceptual frameworks, and materiality will be explored!   Researchers, players, designers, and anyone curious are invited to check out the program and register!   You may also find the recordings of the past presentations on our YouTube channel, following the link below.
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