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Game in Lab honors its women researchers on the occasion of the International Day of Women and Girls in Science

Game in Lab honors its women researchers on the occasion of the International Day of Women and Girls in Science

Women in science

Since its creation in 2018, Game in Lab has been encouraging and supporting research on board games, welcoming women doctoral students under a CIFRE contract, and financing international research projects on board games. 

While UNESCO reports that currently only 33% of researchers worldwide are women––which says a great deal about the inequalities that continue to persist in the fields of research and science––Game in Lab seems more willing to work toward parity as 45% of the researchers it supports are women. 

Elsa Brais, Gray Atherton, Melissa Rogerson, Chloé Germaine, Anick Pelletier, Léa Martinez, Ariela Holanda, Marion Sourd, Rebecca Sayeck, Gabrielle Trépanier Jobin, etc.: Game in Lab is proud to honor all these women of science on February 11 every year. 

Two researchers specializing in metacognition

Two of our researchers––Léa Martinez, a doctoral student in cognitive psychology, and Anick Pelletier, orthopedagogue, founder of Optineurons Clinic and leader of the JeuMETACOGITE research project––are studying the impact of games on cognitive functions. 

Léa Martinez

Léa Martinez

Supported by Game in Lab, Léa Martinez is preparing a thesis at the CeRCA laboratory of the University of Poitiers. Focusing on “the impact of playing board games on the development of cognitive functions”, her research project aims to better understand the links between playing board games and the development of certain cognitive functions, which are essential in many cases of learning. Léa Martinez has presented the progress of her research at international events on several occasions, including at Educators’ Day in Essen, Germany, and at ESCOP, an international cognitive sciences congress. She has also published an often-cited article on entertaining games and learning at school. 

Anick Pelletier

Anick Pelletier

For twenty years, Anick Pelletier has been using assessment and remediation in her work with students with physical disabilities or with adaptation or learning difficulties (EHDAA).
Since beginning her work in the educational field, she has developed expertise in the complete treatment of executive functions and other cognitive and instrumental functions necessary to develop learning, thereby creating pedagogy using the OptiFex game.
In partnership with Game in Lab, she is conducting a research project evaluating the effects of the JeuMETACOGITE program in schools on self-regulation in primary school students (aged nine and ten) through a metacognitive approach using board games. She also participated in the discussions and research that led to the creation of Access+, a range of adapted games for people with cognitive impairment. 

    • Event
    • Past

    JARPS 2025 - "Tools of the Trade: Props, Techniques, and Inspirations for Analog Role-Playing"

    The Japanese Association for Role-Playing Game Studies and Game in Lab are pleased to present the 2025 edition of the Japanese Journal of Analog Role-Playing Game Studies (JARPS), a free, entirely online event taking place on November 22, 2025.   This edition explores the equipment, methods, and technologies used in the creation, design, and gameplay of tabletop role-playing games (TRPGs) and live-action role-playing games (LARPs) through presentations by researchers and role-players from around the world. Various aspects of game tools, conceptual frameworks, and materiality will be explored!   Researchers, players, designers, and anyone curious are invited to check out the program and register!   You may also find the recordings of the past presentations on our YouTube channel, following the link below.
    • Event
    • Past

    SPIEL 2025 - “Neuropsychological intervention with modern board games”

    Game in Lab supports the conference “Neuropsychological intervention with modern board games.” at the Educator’s Day, SPIEL, on Friday 24 October, at 4:30 pm, Hall 4.   Learn about play and learning! Modern board games go beyond mere entertainment: they engage essential skills, necessary to learn and adapt. Game in Lab invites you to explore how scientific research sheds light on the links between board games and the development of cognitive skills.   Through Prof. Jorge Moya-Higueras and Dr. Nuria Vita-Barrull’s studies, discover how gameplay influences learning, concentration, and group dynamics, with concrete findings that can inspire players, game designers, and any curious mind!
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    • Past

    Generation Analog 2025 - PUNK

    Analog Game Studies and Game in Lab are happy to announce the return of Generation Analog for the fifth year in a row. The online event is free and open to the public with registration. All presentations will be recorded and made available after the event AGS YouTube’s channel.   This edition will explore Punk through games. Questionning Punk attitude, aesthetics, mode, legacy and histories in play. The conference will examine mechanics, genres, platforms, stories embracing the Punk spirit.   The event also aims to to highlight recover, remember, and reinvigorate the stories, voices, bodies, places, practices, and play of those forgotten and marginalized. Give back a place to forms of play and universes too often set aside, promoting alternative, subversive or experimental dynamics of play.   Generation Analog 2025 is open to researchers, teachers, artists, professionals and curious minds altogether!
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