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Game in Lab celebrates its women researchers on International Day of Women and Girls in Science

Game in Lab celebrates its women researchers on International Day of Women and Girls in Science

Women in Science

Since its launch in 2018, Game in Lab has encouraged and supported the production of knowledge about board games by funding international research projects on the subject.

According to UNESCO, only 33% of researchers worldwide are women—a figure that speaks volumes about the inequalities that persist (still and always!) in the fields of research and science. Every year, on February 11th, Game in Lab is pleased and proud to celebrate the women scientists we have supported over the years.

Two researchers

Game in Lab highlights Melissa Rogerson, a Human-Computer Interaction researcher and Senior Lecturer at the University of Melbourne, and Rachel Wu, a developmental cognitive neuroscientist at the University of California, Riverside.

Melissa Rogerson

Melissa Rogerson

 

Melissa Rogerson is a researcher in Human-Computer Interaction and Senior Lecturer at the University of Melbourne. She is a recognized specialist in modern board games and hybrid games that combine physical components with digital tools. 

 

Melissa Rogerson’s research explores how players interact with games, what they value in the play experience, and how digital technologies can enrich these interactions without undermining their social and material dimensions.

 

Her current research focuses on hybrid tabletop play through two projects funded by the Australian Research CouncilHybrid Technologies for Tabletop Play (DECRA, 2024–2026) and Co-designing Innovations in Digital Storytelling with Older Adults (Discovery Project, 2024–2027). These projects examine the design of hybrid technologies and the co-creation of digital systems. 

 

Highly engaged in the scientific community, she regularly publishes in leading conferences and journals in HCI and game studies, and contributes to the organization and evaluation of international research.  She is also a member of the Scientific Committee of Game in Lab. 

 

A lifelong gamer, Melissa Rogerson was the first woman to serve on the jury of the International Gamers’ Awards and the second woman administrator of the BoardGameGeek platform.  She has also been involved in board game translation and game design, and has long contributed to the board game community, notably as a former co-chair of Boardgames Australia. 

 

Through her career, Melissa Rogerson embodies a close connection between game practice and scientific research, and shows how games provide a privileged lens for understanding human interaction and the uses of digital technology. 

 

To learn more about her research, projects, and publications, visit her website: https://www.melissarogerson.com/. 

 

Rachel Wu

Rachel Wu

 

Rachel Wu is a developmental cognitive neuroscientist at the University of California, Riverside. Her research focuses on the mechanisms of attention and learning from early infancy through late adulthood. By combining behavioral and neurophysiological methods, she investigates how individuals select relevant information from their environment in order to learn effectively. Her original approach is grounded in an ongoing dialogue between child developmental psychology and cognitive aging, with the goal of better understanding how to foster cognitive growth across the lifespan.

 

Rachel Wu’s career also reflects her personal view of learning. Alongside her scientific work, she learns new skills every few years to better understand the challenges faced by adult learners. In the past decade, she has learned how to paint/sculpt/draw, play piano and sing, swim, crochet, speak German, weightlift, among other skills. This lived experience informs her scientific thinking and strengthens her research approach to learning.  

 

As a dedicated professor and researcher, Rachel Wu plays an active role in mentoring and supporting students and early-career researchers, as well as in sharing scientific knowledge with the broader public. Her work has been recognized by numerous distinctions, including a prestigious Presidential Early Career Award for Scientists and Engineers (PECASE) from President Biden and a National Science Foundation CAREER Award, highlighting the originality and impact of her research. 

 

Through her career and research, Rachel Wu reminds us that learning is an important privilege, important for adapting to change, with opportunities not available to all. Her work invites us to rethink our expectations about life stages, learning, and our capacity to grow and transform throughout life. 

 

    • Event
    • Past

    JARPS 2025 - "Tools of the Trade: Props, Techniques, and Inspirations for Analog Role-Playing"

    The Japanese Association for Role-Playing Game Studies and Game in Lab are pleased to present the 2025 edition of the Japanese Journal of Analog Role-Playing Game Studies (JARPS), a free, entirely online event taking place on November 22, 2025.   This edition explores the equipment, methods, and technologies used in the creation, design, and gameplay of tabletop role-playing games (TRPGs) and live-action role-playing games (LARPs) through presentations by researchers and role-players from around the world. Various aspects of game tools, conceptual frameworks, and materiality will be explored!   Researchers, players, designers, and anyone curious are invited to check out the program and register!   You may also find the recordings of the past presentations on our YouTube channel, following the link below.
    • Event
    • Past

    SPIEL 2025 - “Neuropsychological intervention with modern board games”

    Game in Lab supports the conference “Neuropsychological intervention with modern board games.” at the Educator’s Day, SPIEL, on Friday 24 October, at 4:30 pm, Hall 4.   Learn about play and learning! Modern board games go beyond mere entertainment: they engage essential skills, necessary to learn and adapt. Game in Lab invites you to explore how scientific research sheds light on the links between board games and the development of cognitive skills.   Through Prof. Jorge Moya-Higueras and Dr. Nuria Vita-Barrull’s studies, discover how gameplay influences learning, concentration, and group dynamics, with concrete findings that can inspire players, game designers, and any curious mind!
    • Event
    • Past

    Generation Analog 2025 - PUNK

    Analog Game Studies and Game in Lab are happy to announce the return of Generation Analog for the fifth year in a row. The online event is free and open to the public with registration. All presentations will be recorded and made available after the event AGS YouTube’s channel.   This edition will explore Punk through games. Questionning Punk attitude, aesthetics, mode, legacy and histories in play. The conference will examine mechanics, genres, platforms, stories embracing the Punk spirit.   The event also aims to to highlight recover, remember, and reinvigorate the stories, voices, bodies, places, practices, and play of those forgotten and marginalized. Give back a place to forms of play and universes too often set aside, promoting alternative, subversive or experimental dynamics of play.   Generation Analog 2025 is open to researchers, teachers, artists, professionals and curious minds altogether!
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